In short, there was a lot of potential for reflection and refraction in the scenes that were hard to fake without real-time ray tracing. The reason for the marked difference, with RTX toggled in the scenes shown (see images above and below for example), was down to the plethora of mirror finished surfaces in the Russian labs depicted in the game. We've seen some scenes and video showing Atomic Heart in action last year, however on stage at CES Huang toggled RTX On and Off to show a stark difference in these in-game graphics. In Nvidia's CES keynote segment that focussed entirely on gaming, Nvidia Founder and CEO Jensen Huang showed attendees a video from upcoming RTX game Atomic Heart. (Small diversion - can gamers even notice if RTX is On in BFV in blind tests?) Meanwhile gamers at the sharp end have only been able to play around with one of these games, with 'RTX On', Battlefield V. Nvidia trumpeted "broad game adoption of real-time ray tracing," back in August last year, with a list that featured 11 titles. If you have jumped on the Nvidia Turing bandwagon and bought a shiny new GeForce RTX 20 graphics card you are probably chomping at the bit for new titles designed to show off real-time ray traced graphics.
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